// Npc: /kungfu/class/shaolin/seng-bing.c
// Date: YZC 96/01/19

inherit NPC;

void beat_faint(object ob);

int is_ghost() { return 1; }

void create()
{
        set_name("打手", ({
                "da shou",
                "da",
                "shou",
        }));
        set("long",
                "他是一位身穿黄布袈裟的青年僧人。脸上稚气未脱，\n"
                "身手却已相当矫捷，看来似乎学过一点武功。\n"
        );


        set("gender", "男性");
        set("attitude", "peaceful");
        set("class", "bonze");

        set("age", 20);
        set("shen_type", 1);
        set("str", 20);
        set("int", 20);
        set("con", 20);
        set("dex", 20);
        set("max_qi", 500);
        set("max_jing", 300);
        set("neili", 500);
        set("max_neili", 500);
        set("pursuer", 1);
        set("combat_exp", 2000);
        set("score", 1);

        set_skill("force", 25);
        set_skill("hunyuan-yiqi", 25);
        set_skill("dodge", 25);
        set_skill("shaolin-shenfa", 25);
        set_skill("unarmed", 25);
        set_skill("banruo-zhang", 25);
        set_skill("parry", 25);
        set_skill("sword", 25);
        set_skill("damo-jian", 25);

        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("unarmed", "banruo-zhang");
        map_skill("parry", "damo-jian");
        map_skill("sword", "damo-jian");

        setup();
}

void init()
{       
        object ob;

        ::init();
        if( interactive(ob = this_player()) && !is_fighting() )
        {
                remove_call_out("beat_faint");
                call_out("beat_faint", 1, ob);
        }
}

void beat_faint(object ob)
{
        if( !ob || environment(ob) != environment() )
                return;

//        ob->addn("qi", -ob->query("qi")-1);
        ob->unconcious();
        ob->move("/d/shaolin/jianyu");
}